Always a support, never a carry
Jan. 25th, 2024 10:26 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Against all odds, I've started playing League of Legends again. Well, not core League (because my souped-up custom gaming PC inexplicably has trouble playing online games without desyncing every minute), but its mobile cousin, Wild Rift. Matches are about half as long as is typical for LOL (about 20-25 minutes), which suits me just fine. I prefer shorter competitive matches anyway, which is why I gravitate toward fighting games despite being a few rungs below Dan Hibiki at them.
Dating as far back as playing Wolfenstein: Enemy Territory in college, I've developed an affinity for "support" classes like healers and medics. In Overwatch, I liked playing Zenyatta. In Paladins, it was Ying. In Wild Rift, I think I'll experiment with Nami, and other characters who can provide healing and shielding for my teammates. So far, my K/D/A ratio has been through the roof, but I guess that could be attributed to me playing against "softer" competition in my quest to become relevant. I'm not worried about not getting MVP every match. As long as I'm not the guy who cost the team the game for being four levels behind everyone else (as was the case in my brief foray into Dota 2), I'll be happy.
Dating as far back as playing Wolfenstein: Enemy Territory in college, I've developed an affinity for "support" classes like healers and medics. In Overwatch, I liked playing Zenyatta. In Paladins, it was Ying. In Wild Rift, I think I'll experiment with Nami, and other characters who can provide healing and shielding for my teammates. So far, my K/D/A ratio has been through the roof, but I guess that could be attributed to me playing against "softer" competition in my quest to become relevant. I'm not worried about not getting MVP every match. As long as I'm not the guy who cost the team the game for being four levels behind everyone else (as was the case in my brief foray into Dota 2), I'll be happy.